Export 35 results:
Title Type [ Year(Asc)]
2016
Bruder G, Argelaguet F, Olivier A-H, Lécuyer A.  2016.  CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. Presence, MIT Press.
Évain A, Argelaguet F, Casiez G, Roussel N, Lécuyer A.  2016.  Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. Frontiers in Neuroscience. 10:14.
Évain A, Argelaguet F, Casiez G, Roussel N, Lécuyer A.  2016.  Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it? Brain-Computer Interfaces. 3:103-111.
Argelaguet F, Morgan M.  2016.  GiAnt: stereoscopic-compliant multi-scale navigation in VEs. ACM Conference on Virtual Reality Software and Technology.
Évain A, Argelaguet F, Strock A, Roussel N, Casiez G, Lécuyer A.  2016.  Influence of Error Rate on Frustration of BCI Users. AVI'16 - International Working Conference on Advanced Visual Interfaces.
Le Moulec G, Argelaguet F, Lécuyer A, Gouranton V.  2016.  Take-over control paradigms in collaborative virtual environments for training. ACM Symposium on Virtual Reality Software and Technology (VRST).
Argelaguet F, Hoyet L, Trico M, Lécuyer A.  2016.  The Role of Interaction in Embodiment: The Eff ects of the Virtual Hand Representation. IEEE Virtual Reality.
Hoyet L, Argelaguet F, Nicole C, Lécuyer A.  2016.  ''Wow! I Have Six Fingers!'': Would You Accept Structural Changes of Your Hand in VR? Frontiers in Robotics and AI. 3
2012
Argelaguet F, Gómez Jáuregui D, Marchal M, Lécuyer A.  2012.  A Novel Approach for Pseudo-haptic Textures Based on Curvature Information. International conference on Haptics: Perception, Devices, Mobility, and Communication (EuroHaptics'12). :1–12.
Gómez Jáuregui D, Argelaguet F, Lécuyer A.  2012.  Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. IEEE Symposium on 3D User Interfaces (3DUI'12). :69–76.
2010
Argelaguet F, Andujar C.  2010.  Automatic speed graph generation for predefined camera paths. In Proceedings of the 10th International Symposium on Smart Graphics (SG '10). :115–126.
Andujar C, Argelaguet F, Trueba R.  2010.  Hand-Based Disocclusion for the World-In-Miniature Metaphor. Presence: Teleoperators and Virtual Environments. 19:499–512.
Argelaguet F, Kunert A, Kulik A, Froehlich B.  2010.  Improving co-located collaboration with show-through techniques. IEEE Symposium on 3D User Interfaces (3DUI'10). :55–92.
Trueba R, Andujar C, Argelaguet F.  2010.  World-in-Miniature Interaction for Complex Virtual Environments. International Journal of Creative Interfaces and Computer Graphics. 1:1–14.

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