CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. Presence, MIT Press.. 2016.
Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. Frontiers in Neuroscience. 10:14.. 2016.
Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it? Brain-Computer Interfaces. 3:103-111.. 2016.
GiAnt: stereoscopic-compliant multi-scale navigation in VEs. ACM Conference on Virtual Reality Software and Technology.. 2016.
Influence of Error Rate on Frustration of BCI Users. AVI'16 - International Working Conference on Advanced Visual Interfaces.. 2016.
Take-over control paradigms in collaborative virtual environments for training. ACM Symposium on Virtual Reality Software and Technology (VRST).. 2016.
The Role of Interaction in Embodiment: The Effects of the Virtual Hand Representation. IEEE Virtual Reality.. 2016.
''Wow! I Have Six Fingers!'': Would You Accept Structural Changes of Your Hand in VR? Frontiers in Robotics and AI. 3. 2016.
A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training. Frontiers in Robotics and AI. 2. 2015.
Distance Estimation in Large Immersive Projection Systems, Revisited. IEEE Virtual Reality. :27-32.. 2015.
Virtual Proxemics: Locomotion in the Presence of Obstacles in Large Immersive Projection Environments. IEEE Virtual Reality. :75-80.. 2015.
Adaptive Navigation for Virtual Environments. IEEE Symposium on 3D User Interfaces. :91-94.. 2014.
The Virtual Mitten: A Novel Interaction Paradigm for Visuo-Haptic Manipulation of Objects Using Grip Force. IEEE Symposium on 3D User Interfaces. :59-66.. 2014.
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. IEEE Transactions on Visualization and Computer Graphics. 20(4):654-661.. 2014.
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. IEEE Symposium on 3D User Interfaces (3DUI'13). :55-58.. 2013.
A survey of 3D object selection techniques for virtual environments. Computers & Graphics. 37(3):121–136.. 2013.
Elastic Images: Perceiving Local Elasticity of Images Through a Novel Pseudo-haptic Deformation Effect. ACM Transactions on Applied Perception. 10:17:1-17:14.. 2013.
A Novel Approach for Pseudo-haptic Textures Based on Curvature Information. International conference on Haptics: Perception, Devices, Mobility, and Communication (EuroHaptics'12). :1–12.. 2012.
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. IEEE Symposium on 3D User Interfaces (3DUI'12). :69–76.. 2012.
See-through Techniques for Referential Awareness in Collaborative Virtual Reality. International Journal of Human-Computer Studies. 69:387–400.. 2011.
Automatic speed graph generation for predefined camera paths. In Proceedings of the 10th International Symposium on Smart Graphics (SG '10). :115–126.. 2010.
Hand-Based Disocclusion for the World-In-Miniature Metaphor. Presence: Teleoperators and Virtual Environments. 19:499–512.. 2010.
Improving co-located collaboration with show-through techniques. IEEE Symposium on 3D User Interfaces (3DUI'10). :55–92.. 2010.
World-in-Miniature Interaction for Complex Virtual Environments. International Journal of Creative Interfaces and Computer Graphics. 1:1–14.. 2010.
Complexity and occlusion management for the world-in-miniature metaphor. In Proceedings of the 9th International Symposium on Smart Graphics (SG '09). :155–166.. 2009.