Publications
A Cost-Effective Approach for Developing Application-Control GUIs for Virtual Environments. IEEE Symposium on 3D User Interfaces (3DUI'06). :45–52.
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2006. A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training. Frontiers in Robotics and AI. 2
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2015. A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. IEEE Symposium on 3D User Interfaces (3DUI'13). :55-58.
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2013. A Novel Approach for Pseudo-haptic Textures Based on Curvature Information. International conference on Haptics: Perception, Devices, Mobility, and Communication (EuroHaptics'12). :1–12.
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2012. A survey of 3D object selection techniques for virtual environments. Computers & Graphics. 37(3):121–136.
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2013. Adaptive Navigation for Virtual Environments. IEEE Symposium on 3D User Interfaces. :91-94.
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2014. Anisomorphic Ray-Casting Manipulation for Interacting with 2D GUIs. Computers & Graphics. 31:15–25.
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2007. Automatic speed graph generation for predefined camera paths. In Proceedings of the 10th International Symposium on Smart Graphics (SG '10). :115–126.
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2010. CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. Presence, MIT Press.
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2016. Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback. Eurohaptics 2014. :49-54.
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2014. Complexity and occlusion management for the world-in-miniature metaphor. In Proceedings of the 9th International Symposium on Smart Graphics (SG '09). :155–166.
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2009. Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. IEEE Symposium on 3D User Interfaces (3DUI'12). :69–76.
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2012. Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. Frontiers in Neuroscience. 10:14.
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2016. Distance Estimation in Large Immersive Projection Systems, Revisited. IEEE Virtual Reality. :27-32.
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2015. Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it? Brain-Computer Interfaces. 3:103-111.
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2016. Efficient 3D Pointing Selection in Cluttered Virtual Environments. IEEE Computer Graphics and Applications. 29:34–43.
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2009. Elastic Images: Perceiving Local Elasticity of Images Through a Novel Pseudo-haptic Deformation Effect. ACM Transactions on Applied Perception. 10:17:1-17:14.
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2013. Friction Surfaces: Scaled Ray-Casting Manipulation for Interacting with 2D GUIs. Eurographics Symposium on Virtual Environments. :101–108.
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2006. GiAnt: stereoscopic-compliant multi-scale navigation in VEs. ACM Conference on Virtual Reality Software and Technology.
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2016. Hand-Based Disocclusion for the World-In-Miniature Metaphor. Presence: Teleoperators and Virtual Environments. 19:499–512.
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2010. Improving 3D Selection in Immersive Environments through Expanding Targets. In Proceedings of the 8th International Symposium on Smart Graphics (SG '08). :45–57.
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2008. Improving co-located collaboration with show-through techniques. IEEE Symposium on 3D User Interfaces (3DUI'10). :55–92.
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2010. Influence of Error Rate on Frustration of BCI Users. AVI'16 - International Working Conference on Advanced Visual Interfaces.
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2016. Multi-scale manipulation in indoor scenes with the World in Miniature Metaphor. JVRC: Eurographics Symposium on Virtual Environments. :93–100.
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2009. Overcoming Eye-Hand Visibility Mismatch in 3D Pointing Selection. Proceedings of the 15th ACM Symposium on Virtual Reality Software and Technology, VRST '08. :43–46.
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