Export 35 results:
[ Title(Desc)] Type Year
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 
A
Andujar C, Fairen M, Argelaguet F.  2006.  A Cost-Effective Approach for Developing Application-Control GUIs for Virtual Environments. IEEE Symposium on 3D User Interfaces (3DUI'06). :45–52.
Argelaguet F, Multon F, Lécuyer A.  2015.  A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training. Frontiers in Robotics and AI. 2
Gaucher P, Argelaguet F, Royan J, Lécuyer A.  2013.  A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. IEEE Symposium on 3D User Interfaces (3DUI'13). :55-58.
Argelaguet F, Gómez Jáuregui D, Marchal M, Lécuyer A.  2012.  A Novel Approach for Pseudo-haptic Textures Based on Curvature Information. International conference on Haptics: Perception, Devices, Mobility, and Communication (EuroHaptics'12). :1–12.
Argelaguet F, Andujar C.  2013.  A survey of 3D object selection techniques for virtual environments. Computers & Graphics. 37(3):121–136.
Argelaguet F.  2014.  Adaptive Navigation for Virtual Environments. IEEE Symposium on 3D User Interfaces. :91-94.
Andujar C, Argelaguet F.  2007.  Anisomorphic Ray-Casting Manipulation for Interacting with 2D GUIs. Computers & Graphics. 31:15–25.
Argelaguet F, Andujar C.  2010.  Automatic speed graph generation for predefined camera paths. In Proceedings of the 10th International Symposium on Smart Graphics (SG '10). :115–126.
F
Andujar C, Argelaguet F.  2006.  Friction Surfaces: Scaled Ray-Casting Manipulation for Interacting with 2D GUIs. Eurographics Symposium on Virtual Environments. :101–108.
G
Argelaguet F, Morgan M.  2016.  GiAnt: stereoscopic-compliant multi-scale navigation in VEs. ACM Conference on Virtual Reality Software and Technology.
H
Andujar C, Argelaguet F, Trueba R.  2010.  Hand-Based Disocclusion for the World-In-Miniature Metaphor. Presence: Teleoperators and Virtual Environments. 19:499–512.
I
Argelaguet F, Andujar C.  2008.  Improving 3D Selection in Immersive Environments through Expanding Targets. In Proceedings of the 8th International Symposium on Smart Graphics (SG '08). :45–57.
Argelaguet F, Kunert A, Kulik A, Froehlich B.  2010.  Improving co-located collaboration with show-through techniques. IEEE Symposium on 3D User Interfaces (3DUI'10). :55–92.
Évain A, Argelaguet F, Strock A, Roussel N, Casiez G, Lécuyer A.  2016.  Influence of Error Rate on Frustration of BCI Users. AVI'16 - International Working Conference on Advanced Visual Interfaces.
M
Trueba R, Andujar C, Argelaguet F.  2009.  Multi-scale manipulation in indoor scenes with the World in Miniature Metaphor. JVRC: Eurographics Symposium on Virtual Environments. :93–100.
O
Argelaguet F, Andujar C, Trueba R.  2008.  Overcoming Eye-Hand Visibility Mismatch in 3D Pointing Selection. Proceedings of the 15th ACM Symposium on Virtual Reality Software and Technology, VRST '08. :43–46.

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