Export 35 results:
Title [ Type(Desc)] Year
Book Chapter
Argelaguet F, Gómez Jáuregui D, Marchal M, Lécuyer A.  2012.  A Novel Approach for Pseudo-haptic Textures Based on Curvature Information. International conference on Haptics: Perception, Devices, Mobility, and Communication (EuroHaptics'12). :1–12.
Conference Paper
Argelaguet F, Morgan M.  2016.  GiAnt: stereoscopic-compliant multi-scale navigation in VEs. ACM Conference on Virtual Reality Software and Technology.
Évain A, Argelaguet F, Strock A, Roussel N, Casiez G, Lécuyer A.  2016.  Influence of Error Rate on Frustration of BCI Users. AVI'16 - International Working Conference on Advanced Visual Interfaces.
Le Moulec G, Argelaguet F, Lécuyer A, Gouranton V.  2016.  Take-over control paradigms in collaborative virtual environments for training. ACM Symposium on Virtual Reality Software and Technology (VRST).
Argelaguet F, Hoyet L, Trico M, Lécuyer A.  2016.  The Role of Interaction in Embodiment: The Eff ects of the Virtual Hand Representation. IEEE Virtual Reality.
Conference Proceedings
Andujar C, Fairen M, Argelaguet F.  2006.  A Cost-Effective Approach for Developing Application-Control GUIs for Virtual Environments. IEEE Symposium on 3D User Interfaces (3DUI'06). :45–52.
Gaucher P, Argelaguet F, Royan J, Lécuyer A.  2013.  A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. IEEE Symposium on 3D User Interfaces (3DUI'13). :55-58.
Argelaguet F.  2014.  Adaptive Navigation for Virtual Environments. IEEE Symposium on 3D User Interfaces. :91-94.
Argelaguet F, Andujar C.  2010.  Automatic speed graph generation for predefined camera paths. In Proceedings of the 10th International Symposium on Smart Graphics (SG '10). :115–126.
Argelaguet F, Sato T, Duval T, Kitamura Y, Lécuyer A.  2014.  Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback. Eurohaptics 2014. :49-54.
Trueba R, Andujar C, Argelaguet F.  2009.  Complexity and occlusion management for the world-in-miniature metaphor. In Proceedings of the 9th International Symposium on Smart Graphics (SG '09). :155–166.
Gómez Jáuregui D, Argelaguet F, Lécuyer A.  2012.  Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. IEEE Symposium on 3D User Interfaces (3DUI'12). :69–76.
Bruder G, Argelaguet F, Olivier A-H, Lécuyer A.  2015.  Distance Estimation in Large Immersive Projection Systems, Revisited. IEEE Virtual Reality. :27-32.
Andujar C, Argelaguet F.  2006.  Friction Surfaces: Scaled Ray-Casting Manipulation for Interacting with 2D GUIs. Eurographics Symposium on Virtual Environments. :101–108.
Argelaguet F, Andujar C.  2008.  Improving 3D Selection in Immersive Environments through Expanding Targets. In Proceedings of the 8th International Symposium on Smart Graphics (SG '08). :45–57.
Argelaguet F, Kunert A, Kulik A, Froehlich B.  2010.  Improving co-located collaboration with show-through techniques. IEEE Symposium on 3D User Interfaces (3DUI'10). :55–92.
Trueba R, Andujar C, Argelaguet F.  2009.  Multi-scale manipulation in indoor scenes with the World in Miniature Metaphor. JVRC: Eurographics Symposium on Virtual Environments. :93–100.
Argelaguet F, Andujar C, Trueba R.  2008.  Overcoming Eye-Hand Visibility Mismatch in 3D Pointing Selection. Proceedings of the 15th ACM Symposium on Virtual Reality Software and Technology, VRST '08. :43–46.
Achibet M, Marchal M, Argelaguet F, Lécuyer A.  2014.  The Virtual Mitten: A Novel Interaction Paradigm for Visuo-Haptic Manipulation of Objects Using Grip Force. IEEE Symposium on 3D User Interfaces. :59-66.
Andujar C, Argelaguet F.  2007.  Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows Within VEs. IEEE Symposium on 3D User Interfaces (3DUI'07). :25–32.
Argelaguet F, Olivier A-H, Bruder G, Pettré J, Lécuyer A.  2015.  Virtual Proxemics: Locomotion in the Presence of Obstacles in Large Immersive Projection Environments. IEEE Virtual Reality. :75-80.
Argelaguet F, Andujar C.  2009.  Visual Feedback Techniques for Virtual Pointing on Stereoscopic Displays. Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology, VRST '09. :163–170.

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