GiAnt: stereoscopic-compliant multi-scale navigation in VEs. ACM Conference on Virtual Reality Software and Technology. . 2016.
A survey of 3D object selection techniques for virtual environments. Computers & Graphics. 37(3):121–136. . 2013.
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. IEEE Symposium on 3D User Interfaces (3DUI'12). :69–76. . 2012.
Hand-Based Disocclusion for the World-In-Miniature Metaphor. Presence: Teleoperators and Virtual Environments. 19:499–512. . 2010.
World-in-Miniature Interaction for Complex Virtual Environments. International Journal of Creative Interfaces and Computer Graphics. 1:1–14. . 2010.
Efficient 3D Pointing Selection in Cluttered Virtual Environments. IEEE Computer Graphics and Applications. 29:34–43. . 2009.
Complexity and occlusion management for the world-in-miniature metaphor. In Proceedings of the 9th International Symposium on Smart Graphics (SG '09). :155–166. . 2009.
Visual Feedback Techniques for Virtual Pointing on Stereoscopic Displays. Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology, VRST '09. :163–170. . 2009.
Multi-scale manipulation in indoor scenes with the World in Miniature Metaphor. JVRC: Eurographics Symposium on Virtual Environments. :93–100. . 2009.
Overcoming Eye-Hand Visibility Mismatch in 3D Pointing Selection. Proceedings of the 15th ACM Symposium on Virtual Reality Software and Technology, VRST '08. :43–46. . 2008.
Improving 3D Selection in Immersive Environments through Expanding Targets. In Proceedings of the 8th International Symposium on Smart Graphics (SG '08). :45–57. . 2008.